@startuml
sprite $bower_wordmark [48x48/16] {
000000000000000000000000000000000000000000000000
00000000000000049CDDDA50000000000000000000000000
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0000000003EFFFFFFFFFFFFFFF7000001AFFFFB000000000
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00000CFFFFFFFFFFF3000BFFF9000006FFFFC00000000000
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0000CFFFFFFFFFFFFFFFFFFFF95DB8FFFE60000000000000
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0002FFFFFFFFFFFFFFFFFFFFFFFFFDB97420000000000000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEB85100000000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD7100000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF60000
0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF1000
0002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000
0000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
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00004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB77400000000
000001FFFFFFFFFFFFFFFFFFFFF7BC929CB7000000000000
0000007FFFFFFFFFFFFFFFFFFFF700000000000000000000
0000000CFFFFFFFFFFFFFFFFFFFE10000000000000000000
00000003FFFFFFFFFFFFFFFFFFFF80000000000000000000
000000006FFFFFFFFFFFFFFFFFFFE0000000000000000000
0000000008FFFFFFEFFFFFFFFFFFE0000000000000000000
00000000006FFFF76FFFFFFFFFFF50000000000000000000
00000000000167300FFFFFFFFFF800000000000000000000
000000000000000009FFFFFFFE8000000000000000000000
0000000000000000009DCFF8000000000000000000000000
000000000000000000000110000000000000000000000000
000000000000000000000000000000000000000000000000
000244200000000000022000310014024444101443000000
0009EDFA10008EFD6007D002F7007D08FFFF606FFFD30000
0009801E8009D426F602F108FC00D708B444106D44BC0000
0009814F501F30007D00D60E6F13F108B444006B008D0000
0009ECDF803F00004F007B4F0C68B008FDDD006FDEE40000
00098004F11F40007D002FB907BE50089000006D4DB00000
0009A439E00AE526F5000DF302FF0008B444106B02F70000
0008DDDA20007DFC500007C000B80006DDDD505A006D2000
000000000000000000000000000000000000000000000000
}


!define DEV2_BOWER_WORDMARK(_alias) ENTITY(rectangle,black,bower_wordmark,_alias,DEV2 BOWER_WORDMARK)
!define DEV2_BOWER_WORDMARK(_alias, _label) ENTITY(rectangle,black,bower_wordmark,_label, _alias,DEV2 BOWER_WORDMARK)
!define DEV2_BOWER_WORDMARK(_alias, _label, _shape) ENTITY(_shape,black,bower_wordmark,_label, _alias,DEV2 BOWER_WORDMARK)
!define DEV2_BOWER_WORDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,bower_wordmark,_label, _alias,DEV2 BOWER_WORDMARK)
skinparam folderBackgroundColor<<DEV2 BOWER_WORDMARK>> White
@enduml